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Contra game description
In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth’s marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.
As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
The player controls a large, muscular soldier as he battles his way through waves of foes. Most of its popularity is credited to its two player co-op mode, a rarity at the time.
The goal of the game is to traverse several side-scrolling levels. Equipped with a default machine gun, the player has to repeatedly tap the button to fire, something that is changed in the game Contra III: The Alien Wars. Unlike many other games at the time, the player can still fire while jumping. Other weapons can be collected as well by firing upon flying machines that appear in the level. Other weapons included are a machine gun, a laser, a flame thrower and the spread shot. The player can also pick up a power up that enables the player to shoot faster.
There are two different types of levels. First, there is the traditional side-scrolling level, but the second is a third-person shooter. In the third-person shooter levels, the player must explore several rooms in which the player must destroy enemies coming into the room, and destroy the cannons within the room. After defeating all of the rooms a boss is faced. A boss’s weak point is often identified by a flashing animation. Guns that available in the side-scrolling level are also available in the third-person levels.
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